companion photo for More successor than sequel: hands on with Assassin's Creed 2

"It doesn't really feel like a sequel," Ubisoft's Charles Randall told me as I sat down to play Assassin's Creed 2 for the first time at a recent press event in Toronto. "It feels like a whole new game."

And that should be welcome news. Because while it wasn't a terrible game by any stretch of the imagination, the first Assassin's Creed certainly had its problems. At times it felt like the game's ambitions were far greater than what the developers were actually able to create, leaving gamers with an ambitious but somewhat disappointing experience. And that's something Ubisoft has worked very hard to fix in the sequel.

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